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Markov Rules with words

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For this game you need a stack of cards, a pen, a dice, a set of sentences.

0. We take a text, for example: “Cqrrelations read as poetry to statisticians. Can statisticians read poetry with machines? Cqrrelations is a practise for artists, for datatravellers, statisticians and other lovers of machines to explore a world of blurry categorisations and crummylations. Machines correlate to dissidents, dissidents correlate to statisticians.”

1. We create a database for this text; each word is an entry and takes the following word as a possible value. The entry for ‘Cqrrelations’ will have two values: 0_ read 1_ is You can choose whether the 'dot' is a separate entry in the database.

2. Once the database is created, we choose a starting word for a new text, for ex. Cqrrelations.

3. We roll the dice, odd numbers will give ‘read’ as the 2nd word of our text; even numbers will give ‘is’ as the 2nd word.

4. We roll the dice again, and choose a word amongst the values of the chosen word. This gives the next word of our sentence.

5. We continue 5 till we arrive at a word with a period (.)

6. We can repeat rule 3 till 6 until we are satisfied with the amount of generated sentences.

The output of the game performed at Transmediale in 2014 was: “A world of blurry categorisations and other lovers of blurry categorisations and other lovers of blurry categorisations and other lovers of machines. Cqrrelations read poetry to dissidents correlate to machines. Lovers of machines to statisticians.”